No Progress
As is traditional now, I’ve spent a couple of hours having things not work for no explicable reason. It doesn’t help that Flashpunk’s documentation isn’t very good, but all I’m trying to do is draw a...
View ArticleDeclaration of Giving-Up
So yeah, I spent too long getting nowhere, and didn’t feel like carrying on today (though I did make a brief attempt to fix things) so I’ll declare myself out. Good luck to everyone else! There are...
View ArticleMini-LD #26 – Dig, Descend, Destroy
Or, “Oh no, what am I letting myself in for?” My themes are the above. Dig dirt, Descend into the ground, Destroy the environment for your own selfish needs. Title: Dig, Descend, Destroy Because I...
View ArticleInitial Progress
So far today I’ve managed to get some base code done that I should have done a long time ago (hooray!) and basic player movement. The level generation is still just a test thing to see how the tiles...
View ArticleHeinous Yak Destruction
I’m finally giving this jam a serious go, after not really doing much in the last few LDs. Hooray! ‘Heinous Yak Destruction’ is a name that came out of http://videogamena.me/ a week or so ago, and it’s...
View ArticleProgress!
Heinous Yak Destruction is going fairly well. I’m quite pleased with my little yak character. Turns out that small size + only 3 colours per sprite = really easy art. If you feel like being a giant...
View ArticleNES Hex colours
In case anyone else wants all the colours in hexadecimal form, here they are: 0xff7b7e7f, 0xff0000fc, 0xff0000c4, 0xff4028c4, 0xff94008c, 0xffac0028, 0xffac1000, 0xff8c1800, 0xff503000, 0xff007200,...
View ArticleEnd of Saturday
Well, it’s 9:30pm over here, so I’m stopping for today. (Yup, I’m hardcore and I know it. :P) As always, the current state of Heinous Yak Destruction is here. I’m pretty pleased! I’ve got some sound...
View ArticleSUCCESS!
Whoohoo! I managed to make a game that actually feels pretty complete! This is unusual for me. Heinous Yak Destruction is now available to play on the charitygamejam.com site. It has music, explosions,...
View ArticleHigh Scores for Heinous Yak Destruction, and Post-Mortem
It’s after the time, but I really wanted to add high scores, so they’re in! Let’s see who can beat me at yak-based urban demolition! As always, go to http://charitygamejam.com/ and then click the...
View ArticleGoblin Fortress
After a brief period of oh-my-goodness-what-on-earth-am-I-going-to-do-for-this-theme – related panic, I’ve settled on a game idea: Goblin Fortress! It’ll be a basic city-builder game: build up your...
View ArticleSaturday Lunch Progress!
Good morning so far! I have a basic interface in, and some not too terrible art. But first: The obligatory lunch photo! Cheese and pickle sandwich, banana, crisps, chocolate muffin and apple juice....
View ArticleEnd of Saturday Status: Now Playable, and With Goats!
Firstly: Play it here! Made some decent progress. I have goblins in, with some basic state-machine AI – they get a job, then go to work until they get tired and go home to sleep. They did get hungry...
View ArticleFinal Update for Goblin Fortress
It’s been an awesome weekend. Unfortunately, I attempted something far too big, and so while I’m really pleased with what I have, there’s no actual goal, or win/lose condition. Then again, I’ll...
View Article#7drts – I’m in!
I’ve barely started, because I want sure what I was going to do until recently. I’m going to remake Goblin Fortress, which I entered to LD last December. As I left it, it was a very basic city builder,...
View ArticleDeclaration of Intent
Hey all! Hopefully I’ll be participating this weekend, but who knows what could come-up. Depending on what idea I come-up with for the theme, I have two plans: For 2D stuff, Java using libGDX and my...
View ArticleEnd of Saturday
Today didn’t go wonderfully. I really struggled for an idea that wasn’t dull or impossible, then I faffed about with Blender for ages before giving up. Eventually fiddled around a little more, and I...
View ArticleYou Only Get One Bilge Pump
After a complete failure of an attempt to use the Phaser javascript library, I’m back to using comfortable old AS3 with FlashPunk. The game idea I decided to go with is that you’re the only crew...
View ArticleSummersaulting Swans
After some extreme pain trying to fix my broken rendering, I’ve made some decent progress! I decided to interpret the theme as the simile of a swan being graceful on the top, but frantically paddling...
View ArticleSWAN QWOP Completed!
That’s supposed to be water. Perhaps I should have simply called it a ball pit. I forgot to post about this before. >_> <_< SWAN QWOP is complete! It’s been a while since I’ve actually...
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